function(){
var image = this.image(),
size = this.size,
baseMargin = Math.floor(size * this.margin),
cell = Math.floor((size - (baseMargin * 2)) / 5),
margin = Math.floor((size - cell * 5) / 2),
bg = image.color.apply(image, this.background),
fg = image.color.apply(image, this.foreground);
// the first 15 characters of the hash control the pixels (even/odd)
// they are drawn down the middle first, then mirrored outwards
var i, color;
for (i = 0; i < 15; i++) {
color = parseInt(this.hash.charAt(i), 16) % 2 ? bg : fg;
if (i < 5) {
this.rectangle(2 * cell + margin, i * cell + margin, cell, cell, color, image);
} else if (i < 10) {
this.rectangle(1 * cell + margin, (i - 5) * cell + margin, cell, cell, color, image);
this.rectangle(3 * cell + margin, (i - 5) * cell + margin, cell, cell, color, image);
} else if (i < 15) {
this.rectangle(0 * cell + margin, (i - 10) * cell + margin, cell, cell, color, image);
this.rectangle(4 * cell + margin, (i - 10) * cell + margin, cell, cell, color, image);
}
}
function rectangle(x, y, w, h, color, image){
if (this.isSvg()) {
image.rectangles.push({x: x, y: y, w: w, h: h, color: color});
} else {
var i, j;
for (i = x; i < x + w; i++) {
for (j = y; j < y + h; j++) {
image.buffer[image.index(i, j)] = color;
}
}
}
}